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FinnMK

17 Audio Reviews w/ Response

All 36 Reviews

What a power trio!

Really cool track. Very Daft Punk-y vibes, super good production. The complexity definitely gives it some good replay value. We'll have to see who comes out on top...

johnfn responds:

<3 

This is awesome. Reserved, mature, powerful. Let it be known now that regardless of the judges' decision, I think you should go on to the finals. Great stuff.

etherealwinds responds:

Thank you Finn! In all honesty, the one person I was most nervous to be up against in this competition was you, just because you're so good at what you do. All your tracks are so damn catchy and well put-together. I think you're probably gonna win the whole thing if I have to call it now, but who knows? This competition is full of surprises. It's been a pleasure and I hope to keep in touch with you man :)

* This is an official 2017 NGUAC review *

I'm such a sucker for orchestral fusion. Which is probably this one earned a coveted FINN M-K FAVOURITE <3 badge! On to specifics...

Mixing, mastering and production: My main criticism here is that some of the instruments sound a little robotic and too obviously virtual. This was evident mostly in the orchestral instruments, and especially in the piano. The "easy" way to get better sounds from all of those instruments are to record them live. If that's not an option, you can always buy more expensive vsts. If that's not an option, then we must rely on mixing skill. Very careful use EQs and reverb plugins are your friend here, as well as editing the velocity of the notes that are being played.
When a pianist is playing a piece, she's not hitting the keys with the same amount of force on every note. She sweeps, there are highs and lows, and even in sections that are all designated one dynamic level, she'll have slight variations in her dynamics - because she's not a robot. Also thanks to her human nature, she will make slight timing errors. Nearly no pianist plays every single note perfectly in time. So if you want to get real-sounding instruments, make sure they sound good with EQ and reverb. Then, make sure they sound human with velocity and timing editing. Give them slight errors in timing, slight volume changes in which notes they make loud and soft.

Otherwise...pretty solid. The percussion sounds great. I could have maybe used a touch more bass umph from the kick.

Composition: My only real note here is that despite the pleasant surprise of the dance-y percussion coming in, things were generally...pretty predictable/kinda cliched. Besides the percussion, there was never an element that stood out as being very original or getting away from the tropes of modern symphonic electronic music. We've got the lone piano at the start, the swirling strings throughout the whole piece, horns blaring loud notes, and a key change 2/3 of the way through. There was never a use of an instrument that surprised me, you know? Every time an instrument was used, the played what they are stereotypically good at, instead of striking into bold new territory.
My only real recommendation here is to be ambitious. Be bold, be brave, forge into new musical realms and above all push yourself. You have the skills to create something great, so get out your comfort zone and try something brand new.

Keep on keeping on!

JessieYun responds:

Hi FinnMK,

Thanks so much for such detailed review! It means a lot to me, and it also gives me good motivation to push onto. Thank you very much for this. NGUAC has given me great hope, joy and also a lesson of music creating. I'll keep the great advices in mind, and move on forward.

Thank you so much again,
Jessie

* This is an official 2017 NGUAC review *

My reviews come off pretty dry, so first off I want to say I liked Tropicool! Now on to specifcs...

Mixing, mastering and production: To sum up my thoughts on this account, everything basically sounds good. From here on it's just a point of improving all the little bits. I don't think I can offer better advice than to say just keep mixing and keep working at it - I think you have all the foundations in place, and over time you'll fine-tune them.
One bit I can say now is to make sure that all your instruments sound like how you want them to sound. What I mean by this is that in Tropicool you have a lot of basic sounds - piano, claps, hi-hats, kick, etc. - that sound like they're simply presets. This isn't necessarily a bad thing, could be a stylistic choice, but if you want your mix to shine it's really got to sound original, like you hand-crafted all the sounds. So carefully EQ and reverb all your instruments, as well as select the instrument sounds carefully.

Composition: The main thing that was lacking for me here was solid melodic content. You had some melodies, but to my ears they were largely instruments playing chords that happened to be at the forefront. If there were some distinct repeated sections were a great main melody was featured, I would have jammed so hard.
As I mentioned above a bit, having a lot of sounds that are very common lost you some points for originality.

Otherwise, one thing you could try is to surprise the listener. If I'm listening to a song and it goes in a different direction, or a brand new kind of section comes in, then I'll likely be pleasantly surprised. It also keeps things interesting.

Keep on composing!

death2go responds:

Thank you i will take note of what you said for future songs!

* This is an official 2017 NGUAC review *

Mixing, mastering and production: It's such an intriguing mix. So artsy and original haha; it makes it hard to give feedback. I think the only bits I'll say is that the bass guitar at 2:16 sounded a little campy, a little too obviously a virtual one. Otherwise, neat stuff. It's an ambitious, eclectic and intensely creative mix. It just didn't blow me away from a technical perspective.

Composition: Again, super original, super creative. It just didn't strike me as the best piece of music. I interpret this as more of a wonderful sound experiment than a song, and so while I enjoy it a lot, I didn't find myself able to give high scores for musicality.

Apologies for the not-very-useful feedback, but go ahead and continue on your strange and magical journey!

Midnights-Ocean responds:

Yeah there's no replacement for a real bass guitar. I've never been satisfied with Logic's bass guitar plug-ins. I was pleased with the melody though. If I ever got a better plug-in, I'd probably swap it out or maybe some day I'll make a patch on my eurorack and try that. Tis the beauty of midi.

I'm not surprised the mix didn't blow you away. With so little time to work on it, it's basically still a rough mix as far as I'm concerned. Really makes me wish I still had access to a studio. Bet it would sound amazing through some nice tube compressors and mastering EQ. Oh well.

It's cool dude. This kind of music is basically just letting raw creativity take the wheel and that you recognized the creative value is plenty encouragement for me. I know this kind of stuff doesn't win competitions or get to top 40.

For me, the art side of things always grabs my focus more than the production side. Raw creative melodic value always impresses me more than production value. Maybe it's because I come from an engineering background. Polishing a tune is simple math in my mind. If you have the time and tools, it's just work. Nothing special to me. I understand your job is to look at both obviously.

Thanks for taking the time to write. I appreciate it. :)

* This is an official 2017 NGUAC review *

Mm, so epic. On to specifics...

Mixing, mastering and production: You got a solid score here (8.33), but the reason I couldn't go higher is because of lack of material to judge. This is a very sparse piece and as such there's not very much to judge haha. From a production standpoint, I have little to offer in terms of feedback.

Composition: Really cool idea. The droning style of O Mysterium is bold but you pull it off. My only real criticism is on the structure. The beginning and ending are very abrupt - things just sort of start and stop all of a sudden. A more well-thought out intro and outro would have been nice to hear.
The length of O Mysterium is just right, I think - enough that the droning nature of the piece doesn't become stale and long enough to get all your ideas in without rushing them. My issue was in lack of structural repetition. Every part of O Mysterium is valuable, but because there's no repetition it's very hard to ground myself as a listener. I have no home, no safe ground. This is perhaps not inherently good or bad, merely an artistic choice, but it ended up taking away from the piece for me.

Keep up the good work!

sleepFacingWest responds:

Thanks! Truth is I ran out of time. I feel like there should, at the very least, be another verse, but the prep work for this one took a lot longer than anticipated and I ended up having to submit what I had. After the competition is done and the dust has settled, I'd like to revisit this piece and finish it properly.

* This is an official 2017 NGUAC review *

Mm, good times. On to specifics...

Mixing, mastering and production: Really great. I only have slight criticisms. The piano sound at the beginning is a bit obviously virtual - you could use careful velocity editing and heavier reverb to fix it (or get a better piano vst, but that's the expensive option).
I could have used a bit more bass and umph in the heavy sections; they were just a little underwhelming.
The master sounds just a tad overcompressed at points.

Composition: A lot of good stuff here. The chorus melody and chord progression are both ace. I think overall, Serenity is just ambitious enough - it includes a variety of instruments and ideas without it being an overwhelming amount of either. Your pacing and sense of when enough is enough is really solid.

I heard a few elements that seemed like cliche electronic tropes...cutting out to a group of toms panned from left to right, the cutoff filter turning up in the build to the drop, etc. These aren't inherently bad, I've just heard them a bunch before, so it's less original. If you can innovate new fills, new ways to build to sections, then that would pump up my originality score.

Otherwise, good stuff!

8-bitheroes responds:

Thanks for the feedback!

* This is an official 2017 NGUAC review *

Oh yeah, one of my favourites! Really cool, innovative piece of music. On to specifics...

Mixing, mastering and production: The most impressive thing to me with Market Day is the number of sounds you weave together successfully. I've commented on some other submissions how they have an 'everything but the kitchen sink' syndrome, where they attempt to use tons of different instruments, but it ends up sounding like a mish mash blend. You've used an eclectic but very effective group of instruments and made them work together.
From a production standpoint, having many different types is tricky and mixing them together is no small challenge. There are some issues here, particularly in the synths. The tricky part is that most of Market Day is grounded in real instruments (or real-sounding instruments) which means the obvious synths are always going to be the odd man out. Therefore, they have to be mixed really masterfully in order to fit in (as opposed to just another orchestral instrument, which you could plop in and it would fit more effortlessly)
The synth bells at 2:05 are pretty tinny and cut a little painfully through the mix. The bells at 3:18 are much better, but of course they're not TRYING to be a synth effect so much, so they fit in better.

There are some other points where I can tell pretty obviously I'm listening to a virtual instrument. Some of the violin lines, the acoustic guitar, and some piano bits especially. The best answer here is to actually record those instruments, but in lieu, one thing you can do is pay very close attention to editing the velocity of the MIDI files that the instruments are playing. When a pianist plays a piece, they're not going to press every key with the exact same amount of force. They sweep, certain notes are louder, and perhaps just as important they ARE NOT ALWAYS ON TIME (I wish I could italicize). If you're aiming for a 'real' instrument feel with a virtual instrument, know this: nearly zero musicians have perfect rhythm. So a 'real' instrument recording would reflect that. Just little tiny 'errors' here and there would improve the realism of an instrument line.

Good use of EQ, good use of panning, and for the most part good volume balancing. Very clean mastering as well - I only feel like it could have used a bit more umph. The kick drum and the orchestral bass drum were sort of underwhelming. There could have been a little more bass overall.

Composition: Awesome. Great chords progressions and very smooth changes between keys, not to mentioned tempos. Heck, if you had switched through time signatures as well you could have had the trifecta! I have very little to say except for very minor things. I enjoyed the structure and progression, but at the same time it wasn't inherently catchy, which is as valuable as a well-thought structure. The lack of distinct repeated main sections (there are two distinct instances of the chorus, but as they're in different keys there's still a degree of difference between them) docked half a point or so from the structure.
My same critique would extend to the melody. There are lots of interesting, well-thought out melodies in Market Day. But sometimes, all you want to hear is one really solid one repeated a few times so the listener can appreciate it. A little bit of structural repetition would solve this.

Overall, really great piece. I'm super looking forward to what you'll come up with in the finals.

Miyolophone responds:

Thanks for the help, Finn! I appreciate the tips on humanizing the instruments (you're not the only person to note the pure mechanical-ness of my writing), and yes, structure structure structure, I've had so many notes on it that it would be pretty shameful of me to not have that in the front of my mind for next round.

* This is an official 2017 NGUAC review *

Mixing, mastering and production: Not too bad. The basic suffering of this piece (in terms of my score) is that I don't think it's a super standalone piece. I feel like it would work great in a video game or a quirky sci-fi indie film, but when I'm comparing to fully fleshed out songs and symphonic pieces and modern electronic tunes, the production values sort of pale in comparison.
As a chiptune piece, this sounds pretty good. The percussion bits could have been a little crisper and cleaner (they were slightly messy), but otherwise that's it.

Composition: Fun little quirky piece. Good choice of instruments; I especially loved the little repeated riff at 1:42 and 1:51. Again, points were lost here because while the track works well, it feels like a video game loop and not a complete, standalone track. One element that could have helped here is use of sectional repetition. By that I mean literally the repeating of sections, like a chorus. Cloud Caravan starts small and basically just adds more and more for two minutes until it ends. There are quieter and louder sections; the dynamics are good. But with no repeated sections, it's hard as a listener to ground myself anywhere or know where I am exactly.

Keep on composing!

GoToMyNewAccount responds:

Understandable. I had fun composing it and that's all that matters to me in the long run. I'm glad it could fit in a game since that is what I was going for. Probably not the best track to upload to the contest though, but whatever. Thanks for the review and kind words. Glad you enjoyed it though.

* This is an official 2017 NGUAC review *

Ah yes, the spooky one. On to specifics...

Mixing, mastering and production: Very neat sounds executed well. My main criticism is...how best to describe it...Shades suffers from bringing along everything but the kitchen sink. There's a LOT of different sounds going on (mostly from 2 minutes in), and I think a good number of them don't add much to the track or blend together particularly well.
I'll get into the compositional consequences of that below, but in terms of production it means a bit of a messy mix. It's a bit hard to track everything that's going on, but more importantly there's such a variety of sounds at once that it makes it hard to appreciate the piece.
Generally speaking there could have been a bit more clarity in the mix. Be very careful when you're EQing instruments individually and make sure those pitch ranges work together as a group. Some instruments are stepping on each others' pitch ranges and it make them both sound muddy (the organ and the rhythm guitar for example).
Other than that just some little things. There could have been more punch in the kick and bass drums, the distortion could have been toned down a bit on the synths near the end, little bits like that.

Composition: Super ambitious. There's a lot going on, a lot of different sections, a lot of different instruments. My main reason for docking points here was that it was maybe too ambitious haha. As mentioned above, the kitchen sink syndrome means that there's so much going on, so many unlikely instrument groupings, that it's hard to just sit there and appreciate the piece. I really had to work to listen to everything and try and appreciate it all.
My main recommendation here is to ask yourself before you add an instrument: "Does it make sense for this instrument to be here?" You've got organ, piano, strings, electric guitar, distorted synth percussion, woodwinds, soft pads, pitched wooden mallet percussion, and more. It's a real, real weird blend of instruments. I think instead of changing instruments so frequently, you could have picked half of those instruments and focused on making them work together.

Hope this all helps!

Azhthar responds:

Hey! And also thanks a lot to you for the detailed constructive feedback! I really appreciate all the work you people are doing in listening, judging and reviewing all these tracks.... I definitely know what you mean. I´m sometimes getting a bit too ambitious when I start to arrange a track. And everything started with a little minimalistic piano part, lol... I´ll try to keep the arrangement a bit more limited in the future, because you are totally right that some instruments get redundant otherwise. I like to use weird blends of instruments, though ;) I have definitely respect that you heard the soft pads in the background, because I kept them so quiet, just to backup the harmony a little! Thanks again!

Composer, performer, voice actor, builder of card houses.

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